24” x 47”
Dulcinea’s representational painting and an homage to the book TurnerWhistlerMonet. The elements in the painting have moved through worlds to arrive on the canvas: model-space, world-space, camera-space, display-space, to robot-space. Light informs us that we are peering into the dark as we enter the painting.
All This Math
Each element of the painting (waves, mountains, sky, and clouds) was mathematically created with a three-dimensional wire-mesh in a virtual world. The wire mesh was created using fractional Brownian motion (fBm), as was discussed in the “Yellow Pointillism” painting.
Paul wrote a 3-D graphics pipeline in Lisp, which allowed for transporting each element (such as water) from model-space, through world-space, camera-space and display-space to eventually robot-space.
He calculated the lighting and reflections with Lambert’s Law of light behavior. Finally, he removed rear-facing and obstructed surfaces.
A light source from behind the viewer’s left shoulder suggests the viewer is peering from the light into the dark to recreate the emotive effect of Whistler.